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Texas Chain Saw Massacre Update Patch Notes (December 2023)

Texas Chain Saw Massacre is constantly releasing new updates and patch notes as features are updated in the game. Here's everything you need to know about the most recent fixes.
Texas Chain Saw Massacre Update Patch Notes (December 2023)
Gun Media

The Texas Chain Saw Massacre had a fantastic launch, but now the hard work begins for the development team as they look to flesh out the game so that it becomes an ever-present staple of the horror gaming community that can rival the likes of Dead By Daylight, and Five Nights At Freddy's.

Like those aforementioned titles, the game plans to continuously evolve over time by adding new content and balancing existing systems. Not to mention, releasing updates that improve the game's technical settings on PC and console.

Due to the nature of these rolling updates, it's essential for fans to read through the patch notes as they're made available by the developers. Aside from knowing when improvements to graphic settings and other systems are released, it's also important to know what changes are made to the game survivors, family members, and various perks. 

There are so many important factors to the game that you need to know when even the smallest tweak is made in the event it demonstrably changes the effectiveness of a perk, or the cool down for an ability. It all matters. With that in mind, let us stop waffling and take a look at the latest updates, hotfixes, and official patch notes for The Texas Chain Saw Massacre game.

1 December 2023 - Page checked for the latests news and patch notes information.
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"Look, over there, patch notes!"

Patch Notes

Just below we'll keep track of the game's official patch notes, including any smaller tweaks, changes, and hotfixes.

28 November 2023 Update - Official Patch Notes

PATCH NOTES

 

Fixed: Nancy’s Trap Alerts

  • We have fixed an issue where Nancy’s traps did not trigger any notifications

     

Fixed: Various Footstep Audio

  • The following audio issues have been fixed in this patch

    • Footsteps from players in the tunnels can be heard above ground on Family House

    • Phantom footsteps can be heard while standing in front of the Family House

       

Fixed: Translated Character Bios

  • We have fixed an issue where the character bios for Connie, Leland, Julie, Cook, and Sissy were not translating to players selected language

     

Fixed: Disappearing Ladder in Trophy Room

  • We have fixed an issue where a ladder in the Trophy Room on Nancy’s House disappeared after using it

     

Fixed: Nancy’s Trap Outlines

  • We have fixed an issue where Nancy’s traps showed a hologram outline

     

Fixed: “I’m Comin’ for Ya” Achievement

  • We have fixed an issue where the “I’m Comin’ for Ya” achievement would unlock without meeting the requirements

     

Fixed: Various Execution Animations

  • The following execution animation issues have been fixed in this patch

    • Victim’s models ragdoll too early during Hitchhiker’s “You Hear Me” execution

    • Nancy’s weapon isn’t aligned with a Victim’s neck during her “Road Kill” execution

    • Victim’s models ragdoll during the second hit of the Cook’s “Stick it to Them” execution

       

Fixed: Various Johnny Animations

  • We have fixed an issue where Johnny’s footprints would disappear abruptly when his special ability ends

    • Footprints will now fade away over time

    • We have fixed an issue where Johnny wasn’t looking at the floor while using his special ability to follow victims footsteps

       

Fixed: Blood Reflection Flickering on Low Graphic Settings

  • We have fixed an issue where blood reflections flickered in the Gore Room on Family House when using the low graphic settings

     

Fixed: Mud Pile Asset Not Appearing

  • We have fixed an issue where mud piles were not appearing on the Family House map

     

Fixed: Inconsistent Range When Listening to Noise from Items

  • We have fixed an issue where there’s an inconsistent hearing range when players went over the noise thresholds while searching for a lockpick or bone pile on Family House

    • Now, when too much noise is made when grabbing a lockpick or searching a bone pile, the range the sound can be heard is consistent between the two

       

Fixed: Various Audio Issues

  • The following audio issues have been fixed in this patch

    • Various ambient noises on Nancy’s house ending abruptly

    • Sound occlusion is the same for a closed and open garage door

    • Passing the noise threshold when collecting a bone scrap could be heard through the ground

    • Audio missing in the “Recording the Saw” behind the scenes unlockables

    • Audio from outside cuts off when inside the Barn on Family House near the front road

    • Audio for the gates on Slaughterhouse cannot be heard

       

Fixed: Spectating Lockpicking Audio

  • We have fixed an issue where players would hear a loud boom sound when spectating a teammate completing the lockpicking minigame

     

Fixed: Voice Chat Drops in Lobby and Match

  • We have fixed an issue where voice chat isn’t functional in both the lobby and during a match when using ‘push to talk’ and ‘on’ settings

     

Fixed: Family Stun Locked After Close Encounter and Sneak Attack

  • We have fixed an issue where if a Family member is sneak attacked after losing a close encounter they were stun locked and unable to attack or interact with the environment for the rest of the match

     

Fixed: Camera Angles and Crawl Spaces

  • We have fixed an issue where the camera would focus on the character’s leg when a Victim player stands up after going through a crawl space

     

Fixed: Character Ability XP Gain

  • We have fixed an issue where players would see -1 for their character ability as well as showing that no XP had been gained

     

Fixed: Text Chat Not Working in Lobby Chat When Using Mouse

  • We have fixed an issue where text chat would not work when clicking the text box with a mouse

     

Fixed: Intro Crawl Text Issues

  • The following intro crawl issues have been fixed in this patch

    • Crawl text does not play when starting up The Texas Chain Saw Massacre

    • Crawl text would cut off too early

       

Fixed: “No valid user ID yet” Error

  • We have fixed an issue with the LogBBQCore: Error: UBBQGameInstance::FetchAndLoadPlayerStats - No valid user ID yet showing up in the logs

     

Fixed: Various Crashes

  • The following crashes have been fixed in this patch

    • Game would crash when a Family member reconnects to a match after disconnecting and being sneak attacked

    • Server would crash if Danny was a playable victim in a match

    • Game would crash after X-ing out of the title or using ALT F4

       

Fixed: Executed Victims Appear Alive in Spectator Mode

  • We have fixed an issue when a Victim disconnects and gets executed, upon rejoining, the victim appears alive in spectator mode

     

Fixed: Invalid Credentials Error After 1 Hour of Gameplay

  • We have fixed an issue where some players would receive an Invalid Credentials Error after playing continuously for over 1 hour

     

Fixed: Foliage Popping In and Out on Family House

  • We have fixed an issue where some foliage and environmental assets would pop in and out, potentially exposing hiding Victims

     

Fixed: Victims Unable to Move After Traversing Ladder on Family House

  • We have fixed an issue where if a victim drops down the ladder in the Blood Bathroom on the Family House map and climbs up it again, they would get stuck when reaching the top

     

Fixed: Family House Assets Being Climbable

  • The following climbable objects issues have been fixed in this patch

    • Players able to climb over a Blood Bucket in Leatherface’s Lair

    • Players able to climb over a chair in the Side Garden Tunnel

       

Fixed: Players Getting Stuck on a Door

  • We have fixed an issue where players would get stuck between the door and assets next to the walls in Basement Storage on Family House

     

Fixed: Safe Spot - Silencing Nugget on Family House

  • We have fixed an issue where if a victim stabs the Nugget near the Windmill at a certain angle, they would land on top of the wooden box asset rendering them unhittable

     

Fixed:  Bottle Clipping into a Health Potion on Family House

  • We have fixed an issue where a bottle was clipping into a health potion in the Sitting Room

     

Fixed: Blood on Family Members - Family House

  • We have fixed an issue where blood on Family members appears golden in the corner of the Bone Room

     

Fixed: Blacked Out Newspaper Texture

  • We have fixed an issue where the newspaper on the floor of the Bathroom on the Gas Station map has a blacked out texture

     

Fixed: Car Battery on Gas Station

  • We have fixed an issue where the car battery in the Backfield area was misaligned with the car

     

Fixed: Stuck Spots on Gas Station Map

  • The following stuck spots on Gas Station have been fixed in this patch

    • Players would get stuck on a mattress in the House Basement while crouching

    • Players would get stuck on wooden pallets when silencing Nugget at a certain angle in the Compound area

    • Players would get stuck on a log in the Compound area

       

Fixed:  Lighting Issues on Gas Station

  • The following lighting issues have been fixed in this patch

    • Lighting in the Kitchen area appeared to flicker and be pixelated during the Day variant

    • Kitchen area lighting caused shadows to flicker on the walls

    • Light leaks in the Kitchen area when traversing the gap from the Kitchen to the Living Room

    • Lights flicker on the wall in the Barn area

       

Fixed: Players Floating on Gas Station Map assets

  • The following floaty bits have been fixed in this patch

    • Players would appear to be floating on the branches in the Exterior area near the Road Exit

    • Players appeared to be floating while sprinting against the edge of the stair railing in Leatherface’s Lair

       

Fixed: Surface Collision Missing on Gas Station

  • We have fixed an issue where the surface collision on the Main Road area is missing and players would sink into the road textures

     

Fixed: Illogical Hiding Spot on Gas Station

  • We have fixed an issue where Victims would be hidden in a spot in the Exterior area next to the Workshop, despite it being exposed and well lit on the day variant

  • Night variant is logical and unchanged due to the shadows present in that spot

     

Fixed: Shadows Fading on Foliage and Trees

  • We have fixed an issue where shadows appeared to fade in when running towards foliage and trees on Family House Map

     

Fixed: Light Bleeding from Leatherface’s Chainsaw

  • We have fixed an issue when Leatherface’s chainsaw sparks from hitting a metal object, those sparks could be seen under the walls

     

Fixed: Lighting Issues on Slaughterhouse 

  • The following Slaughterhouse lighting issues have been fixed in this patch

    • Lighting was illogical on the wall and roof of the Slaughterhouse corridor

    • Lighting was illogical in the Meat Inspection area

       

Fixed: Incorrect Location Name on Nancy’s House

  • We have fixed an issue where a room was labeled as ‘Exterior’ between the North Tunnel and Trophy Room

 

Fixed: Bone and Skull Clipping on Slaughterhouse

  • We have fixed an issue where the bone and skulls of a barricade were clipping into the wall in the West Tunnel

     

Fixed: Stuck Spots on Slaughterhouse

  • The following Slaughterhouse stuck spots have been fixed in this patch

    • Players would get stuck on the mattress in the Garage area

    • Cook and Hitchhiker would get stuck in the wall if a fuse didn’t spawn in the Cutting Room

       

Fixed: Invisible Collision in Bushes on Slaughterhouse

  • We have fixed an issue where there is an invisible collision on the bushes outside of the Garage area

     

Fixed: Various Textures

  • The following texture issues have been fixed in this patch

    • Texture of a rusty metal sheet in the South Tunnel on Slaughterhouse appeared as transparent on one side

    • Textures loaded in slowly on low settings at the beginning of a match

       

Fixed: ‘Face Grinder’ Execution Not Present

  • We have fixed an issue where the ‘Face Grinder” execution was not present in the execution selection menu

 

Fixed: Stamina Boost Regeneration when a Victim Disconnects

  • We have fixed an issue where stamina regeneration boosts for all Victim players close to a Victim who disconnects

     

Fixed: Engine.ini File Edits to Remove Foliage

  • We have fixed an issue where players were able to change the engine.ini files to remove and adjust foliage

  • Those files have been strengthened to combat exploitive player behavior

     

Fixed: Victims Bypass a Fence to Collect a Bone Scrap on Gas Station

  • We have fixed an issue where Victim players were able to travel to the opposite side of the fence near the Garden Shed to collect a bone scrap

     

Fixed: Disconnection Exploit

  • We have fixed an issue where players would disconnect from the internet while moving in order to not receive damage from attacks, break chase, create a distraction, or to scare victims out of hiding spots

  • Disconnected players will now stay in place upon disconnection

     

Fixed: Door Slamming Dead Victims for XP

  • We have fixed an issue where Family players could repeatedly door slam a dead victim for XP if executed in a doorway

     

Fixed: Players Gaining 2x XP with Spectator Mode

  • We have fixed an issue where players were granted XP twice when they immediately left spectator mode after entering it

     

Fixed: Audio Bug with Fuse Door Slam

  • Fixed an audio issue that made the fusebox door slam sound not trigger

     

Fixed: XP Earned Despite Disconnect

  • We fixed an issue that would cause Family members to not earn kill XP if the Victim disconnects during the execution

     

Fixed: Redirect to Platform Store

  • Fixed an issue causing the link to the store page not to function on some platforms

     

Fixed: Party Voice Chat

  • We resolved and issue that would cause voice chat not to work properly for some party members

     

Fixed: Spectator Camera Drag

  • Improved responsiveness of camera switching between spectating different Victims

     

Fixed: Push To Talk Stuck

  • Fixed an issue that would cause the voice chat to be stuck open even when PTT is selected

  • This issue occurred most when exiting the pause menu

     

Fixed: Various Minor UI/HUD Issues

  • The following UI/HUD issues are fixed in this patch

    • Typo corrected in Victim Condition Level 3

    • Part of Spectator UI remaining visible in pause menu

    • Network Error box that cannot be closed without restarting

    • Fixed placeholder text in loading screen tip

    • Missing “MAX” level indicator when reaching level 99

    • Victim portrait corners are darkened when escaped or disconnected

       

Fixed: Various Minor UI Issues

  • The following UI issues are fixed in this patch

    • Unlockable videos stuttering on some platforms

    • Rebinding keys causes skill tree video to not show button icons

    • Keyboard not showing on certain platforms in certain modes

    • Entering spectator mode sometimes removes button functions

    • Several visual bugs in ability tree menu

    • Freezing briefly when exiting skill tree fullscreen mode

    • Performance mode option showing on inapplicable platforms

    • Placeholder videos on some platforms in unlockables

    • Placeholder text in Saboteur perk description

    • Loss of function if party hosts starts matchmaking while others are in menus

    • Party leader disconnecting while on menu does not disband party

      • This refers to main menu disconnect, such as due to outage or interruption, not leaving a match intentionally

      • The party should disband here, so that they are not stuck

      • The bug caused certain party members to be stuck in party

    • Player level showing 0 after a disconnect

    • Delay in character and map icons updating after returning to lobby post match

    • Text typos in end user license agreement

    • Missing executions in menu

    • Native platform invite missing in custom lobbies

    • Hitchhiker’s Bloody Skin missing from cosmetics menu

    • Invite delay if attempting to invite too quickly after creating a custom lobby

       

Fixed: Strength Attribute Description

  • Strength attribute description now includes barging doors as affected by Strength

     

Fixed: Missing Localizations

  • Fixed a few missing localizations for text in menu headings, etc.

     

Fixed: Hitchhiker 3 Trap Instant Kill

  • We have fixed an issue that allowed the Hitchhiker to place 3 traps next to each other, resulting in instant kills of Victims

     

Fixed: Spectator/Camera Issues

  • We have fixed the following spectator and camera related issues

    • When switching to Victim in basement to spectate, camera becomes displaced

    • Delay going into spectator mode

       

Fixed: Chat and Scoreboard Soft Lock

  • We have fixed an issue that would cause the game to lock up if chat was opened while viewing the scoreboard

     

Fixed: Slaughterhouse Out of Bounds

  • Fixed an issue that would allow users to climb a fence and exit the Slaughterhouse map into unplayable areas

     

Fixed: Saboteur Perk and Fusebox

  • We have fixed the Saboteur perk to now affect the fusebox, as is stated in the perk description

     

Fixed: Right Shift Rebind

  • You can now properly rebind the right shift key

     

Fixed: Chat Key Rebind

  • You can now rebind the chat key

     

Fixed: New Character Unlocks

  • Fixed an issue that would prevent players from purchasing new characters on certain platforms

     

Fixed: Party Invite Unavailable

  • This issue was causing issues inviting players when different cross play settings were being used

  • This issue would lock up follow up invites, even if settings were changed

     

Fixed: Visual Bug with Character Levels

  • We fixed a visual bug that would not show a fully maxed out character as having a full (yellow) progress bar

     

Fixed: Visual Bug with Earned Skill Points

  • We fixed a visual bug that would show “total sp earned” from custom lobbies

  • Skill Points are not earned in custom lobbies

     

Fixed:  Temp White Box for Player Icon

  • This fix is for a white placeholder box for player’s icons while they are joining a custom lobby

     

Fixed: No Sell and Leatherface Revved Up Attack

  • We have fixed an issue causing No Sell to not properly trigger when being hit by a revved up chainsaw

     

Fixed: Extra Drip Perk Fix

  • This issue caused the Extra Drip effect to never end if a Victim was healed by a teammate while healing themselves

  • This perk will still pop in healing events, but no longer gets stuck on

     

Fixed: Choose Flight Stutters

  • Resolved an issue causing a stutter or laggy appearance when using Choose Flight

     

Fixed: FPS Drops when Returning to Main Menu

  • We have fixed an issue causing an FPS drop when returning to the main menu from the skill tree and cosmetics screen

     

Fixed:  Flickering Leaves

  • Fixed an issue where some leaves would flicker and flash when certain settings are used

     

Fixed: Failed To Join Party Reinvite

  • We have fixed an issue that would prevent a player from being reinvited if they failed an invite due to any network error

     

Fixed: Next Match Dropping Party

  • Fixed an issue that would sometimes cause the party to exit to main menu despite party leader selecting “Next Match”

     

Fixed: Connection Issues Disabling Party Creation

  • We have fixed an issue that would lock up party creation due to intermittent connection issues

     

Fixed: Connection Issues Disabling Matchmaking

  • We have fixed an issue that would lock up matchmaking due to intermittent connection issues occurring when creating a party

     

Fixed: Next Match Join Lobby Solo

  • An issue that would cause a party member to abandon their group when selecting “Next Match” has been fixed

     

Fixed: Custom Lobby Failed to Launch

  • We have fixed an issue that would disband a custom lobby group if timer reaches zero

     

Fixed: Nancy’s House Car Collision

  • Fixed an invisible collision near a car in the junkyard section of Nancy’s House

     

Fixed: Nancy Cosmetic Descriptions

  • Fixed some placeholder text on Nancy’s cosmetic options

     

Fixed: Leatherface Concept Art Unlockable

  • Fixed the description for the Leatherface Concept Art

     

Fixed: Nicotero Leatherface Volume - Crawl Space Destruction

  • The volume of the Nicotero saw was too loud on crawl space destructions

  • The volume for this interaction has been lowered to match

     

Fixed: Windows Key Rebind

  • Fixed an issue that allowed rebinding of the Windows key

     

Fixed: Alt Key Rebind on Some Key Setups

  • Fixed an issue that allowed rebinding of the Alt key

 

Fixed: Character Blacked Out on Some Platforms/Builds

  • The team has resolved some issues that would cause elements to be blacked out on some platforms/builds

     

Fixed: Grandpa Perks Unequip

  • Fixed Grandpa perks so that they stay equipped from match to match

     

Fixed: Missing Foliage

  • We have fixed an issue that would result in missing foliage during the end game scene on some platforms

     

Fixed: Haptic Feedback Inconsistent

  • The team has fixed the haptic feedback so it is more consistent

     

Fixed: No Sell Disabled After Being Trapped

  • Fixed an issue that would make No Sell not function as intended after stepping in a Hitchhiker trap

     

Fixed: Multiple XP Events

  • The following XP events have been fixed

    • Recovering Health Above 50 appears when healing is canceled

    • Nancy’s ability not rewarding XP appropriately

    • Danny’s is awarded tampering XP when it shouldn’t be

    • No XP is awarded when Danny inspects and it should be

    • Recovering Health Above 50 is triggered when no healing is used

    • All Victims Killed triggering despite not killing all Victims

    • XP is awarded twice for killing at the gallows

       

Fixed: Well Interaction Lock

  • Fixed an issue that would lock interactions if a Victim tries to use a well after stepping in a Hitchhiker trap

     

Fixed: Well Connection Disruption

  • An issue that would cause a character to get stuck if connection is unstable when using a well has been fixed

     

Fixed: Missing Voice Lines

  • Added in the missing voice lines for when a Victim exceeds noise thresholds in minigames

     

Fixed: Victim Stamina Bonus

  • We have fixed an issue that was awarding a stamina bonus to Victims incorrectly

     

Fixed: Blood Trails

  • We have matched up the Victim blood trails across platforms

     

Fixed: Grandpa Perks UI

  • An issue has been fixed that caused the Grandpa perk icon to not be highlighted as active if the level has been skipped by excess feeding

     

Fixed: Car Crawl Stuck

  • Fixed an issue that would cause a Victim to become stuck if they crawl through a car and step in a Hitchhiker trap

     

Fixed: Trap Bypass

  • We have fixed an issue where Victims could bypass a trap if placed too closely to a traversal

     

Fixed: Hunt Not Canceling Properly

  • Johnny’s Hunt ability should cease when the hunted Victim is executed

  • This has been fixed so that the ability functions as intended

     

Fixed: Sonny Ability and Minigames

  • We have fixed an issue that would silence the minigame audio if Sonny’s ability is active

     

Fixed: Skill Tree Resets

  • The skill tree issue causing it to reset unintentionally has been fixed

     

Fixed: Leatherface Connection Disruption

  • We have fixed an issue that would make Leatherface unresponsive if connection is interrupted during a destruction event

     

Fixed: Tourniquet Fixed

  • The Tourniquet perk is now fixed and will no longer stay active indefinitely if two health items are used consecutively

  • We have also fixed an issue with Tourniquet where connection interruptions would make the perk active indefinitely

     

Fixed: Victim Noise Marker and Hiding Spots

  • Fixed an issue where the noise indicator would not stick to Victims after bursting out of hiding spots

  • This is related to the change that pings stick to Victims when making noise

     

Fixed: Must Have Been the Wind

  • We have fixed the perk Must Have Been the Wind to function with the new design change to noise generation

  • This is related to the change that pings stick to Victims when making noise

     

Fixed: Twinkle Toes

  • We have fixed the perk Twinkle Toes to function with the new design change to noise generation

  • This is related to the change that pings stick to Victims when making noise

     

Fixed: Quick Exit

  • Fixed the Quick Exit perk (Danny) so it no longer resets crawl space opening progress if Family member leaves proximity

     

Fixed: Spotter

  • We have fixed an issue with the Spotter perk that would increase the range unintentionally

     

Fixed: Second Wind

  • Fixed the perk Second Wind to function as described

     

Fixed: Efficient Backstabber

  • Efficient Backstabber will now work when stabbing Grandpa

     

Fixed: Fusebox Cursor Issues

  • We have fixed an issue that would lock up a cursor on screen after completing the fusebox puzzle

     

Fixed:  Nicotero Blood Splatter

  • Fixed an issue where the Nicotero Leatherface shirt would not get any blood on it when executing Victims

     

Fixed: Leatherface Door Destruction

  • If Leatherface starts the animation of destroying a door with his saw, it can no longer be opened during the animation

  • This issue was caused by another Family member opening the door just after Leatherface selects to destroy it, resulting in overlap

     

Fixed: Leatherface Missing Idle Animation

  • Fixed the missing idle animation after Leatherface overheats his saw and after an overhead attack

  • Previously, Leatherface would appear still, without his usual idle

     

Fixed: Ladders and Hands

  • Fixed an issue where hands would not appear properly aligned with ladders when in use

     

Fixed: Victim Restraints

  • Fixed an issue where if a Victim is hit before getting out of their restraints, they would fall, then pop back up into the restraints

  • Now, if hit before escaping restraints, Victim will fall normally and stay free

     

Fixed:  Trapped Victim Gate Bypass

  • Fixed an issue where a Victim could bypass locked doors and gates by becoming incapacitated by a Hitchhiker trap

     

Fixed: Hitchhiker Trap Collection

  • We have fixed an issue where the Hitchhiker could not collect traps if they were too close to certain interaction items like ladders and doors

     

Fixed: Victims, Incapacitations, and Hiding Spots

  • Fixed a really weird bug where if a Victim uses a hiding spot and exits due to incapacitation, then a second Victim does the same thing on the same hiding spot, the first Victim instantly dies

  • To the one person who might have experienced this, you’re welcome

     

Fixed: Sissy Stun Lock

  • We have fixed an issue where Sissy would become permanently stunned if hit by a Victim exiting a hiding spot

 

Fixed: Grandpa Detection

  • Fixed and issue where Grandpa would detect Victims who are moving inaccurately at higher levels

  • This issue was detecting Victims for smaller amounts of time at higher Grandpa levels

     

Fixed: Victim Traversal Lock

  • We have fixed an issue where Victims would get stuck in the traversal animation on gaps when entering the gap at the same time they are snared by barbed wire (Nancy)

     

Fixed: Ghost Victim in North Cell

  • Fixed an issue where a Victim who escaped from the driveway exit would have their character model appear in the North Cell on Family House

     

Fixed: Invincible Victim in Crawl Space

  • We have fixed an issue where Victims would be invincible if connection is interrupted while they traverse a crawl space

 

Fixed: Safe Window Jumps

  • Fixed an issue where a Victim would not take accurate damage if connection is interrupted when jumping through a window

     

Fixed: Torn Apart Execution Audio

  • We have fixed an issue that caused the Torn Apart execution for Johnny to have no audio

     

Fixed: Unlock Tool Alignment

  • Fixed the alignment of the unlock tool on certain doors when Victims are picking the lock

     

Fixed: Healing While Disconnecting

  • Fixed an issue that would lock up a Victim player if they experience connection issues during healing an ally

     

Fixed: Stuck In Animations

  • Fixed an issue where a player would become locked in interaction animations if connection is interrupted

     

Fixed: Locked on Valve Pickup

  • Fixed an issue where a player would become locked up if experiencing connection issues while gathering a valve handle

 

Fixed: Leatherface Carry

  • Fixed an issue where Victims who have disconnected cannot be carried by Leatherface

     

Fixed: Grapple Disconnects

  • Fixed an issue where the grapple animation would persist if the player disconnects and rejoins

     

Fixed: Victim Attacked While Disconnected

  • Fixed an issue where if a Victim is disconnected while interacting with a minigame, then attacked, they cannot move when rejoining the session

     

Fixed: Camera Control

  • Fixed an issue where players would lose camera control if experiencing connection interruption during the restraints minigame

 

Fixed: Valve progress and Rejoin

  • Fixed a discrepancy in the valve progress shown to players who disconnect and rejoin

     

Fixed: Loading Screen Loop

  • Fixed an issue with an infinite loading screen/title screen loop if a player accepts an invite while in certain menus and tutorials

     

Fixed: Cook Idle Crash

  • Fixed an issue where Cook being kicked for idle would crash the game for the Cook player

     

Fixed: Cook Gas Station Crash

  • Fixed an issue where Cook player would experience a game crash on load in to the Gas Station map

     

Fixed: Gallows Spectate Crash

  • Fixed an issue where the game would crash if the player is spectating a Victim being killed on gallows and exits to the main menu

     

Fixed: Healing Traps

  • We have fixed an issue with the damage modifier for Hitchhiker traps that would unintentionally heal Victims

  • This upgrade to the Trap ability will now function as described in game

     

Fixed: Camera On Johnny

  • Fixed an issue with the camera becoming misplaced on Johnny after he steps on an active cattle grid with his ability active

     

Fixed: Restraints Animation

  • We have fixed an issue with the animation for the restraints minigame for the female Victims that would appear as if they were detached halfway through the minigame

     

Fixed: Scaling Issues

  • Fixed an issue with scaling on certain platforms and systems

 

Fixed: Frame Rate Issues in Basement

  • Fixed an issue that would cause an inconsistent frame rate in the basement, near Leatherface spawn

     

Fixed: Loud Leatherface Feet

  • Fixed an issue that would make Leatherface’s footsteps sound too loud at longer distances

     

Fixed: Stuck Spots on Family House

  • The following stuck spots on Family House have been fixed in this patch

    • Victims become stuck on the bushes in front of the Family House

    • Family become stuck if feeding Grandpa on the bone room side

       

Fixed: So Close

  • Fixed the So Close achievement/trophy so that it will not pop if the fusebox escape door is closed

     

Fixed: Turning Off the Valve

  • Fixed a bug that would allow Family to turn off the pressure valve too quickly by using their ability while interacting with the valve handle

     

Changed: Character Outlines when Making Noise

  • We have changed how character outlines function when triggering noise makers

    • Players who make noise will now have a red noise outline attached to them for a few seconds

    • Making noise with bonecharms, Nuggets, bone piles, door slams, and toolboxes will be affected, sliding metal doors will not

    • This is intended to incentivize stealthy play

       

Changed: Mute All Option

  • We have added the option to quickly mute all players in a lobby

     

Changed: Auto Crouch Toggle

  • We have added the option to toggle auto crouch on or off

  • The option can be found in the “Input” section of the options menu

     

Changed: Nancy’s House Valve Tank Locations

  • The team has incorporated feedback from the Slaughterhouse map to improve Nancy’s House

 

Changed: Victim Abilities at Match Start

  • Victim abilities will now start the match with a 60 second cooldown

     

Changed: Hitchhiker Traps and Pressure Valves

  • We have removed the safe zone in front of the pressure valve so that the Hitchhiker can trap the device

     

Changed: Gas Station Smoke Room

  • We have added a gate to the smoke room exit

  • We have also closed the gap between the smoke room and the side room

     

Changed: Hiding Invite Codes

  • We have made invite codes able to be hidden

  • This should help reduce unwanted sharing of the codes

     

Changed: Valve Pressurizing After Close

  • When Family closes the valve, it will now build pressure back up, reducing Victim progress towards the gate opening

 

Changed: Variable Lobby Timer

  • We have changed the behavior of the lobby timer, depending on how many players have hit “ready”

  • If 5 out of 7 players in a lobby hit “ready” the lobby timer will drop to 30 seconds

     

Changed: Grandpa Awakened Cut Scene

  • We have removed the Grandpa Awakened cut scene

  • It has been replaced with a simple banner notification to inform players

     

Changed: Leatherface Requirement

  • We have removed the requirement for Leatherface in every match

  • This change does not affect anything other than the requirement

  • Maps, barricades, and Family spawns are unchanged

     

Changed: Gas Station Fuse and Fusebox Spawns

  • We have changed the spawn locations for some fuses on Gas Station

  • We have changed a few spawns for the fusebox itself as well

  • This should help prevent scenarios where a fuse spawns near a fusebox

Changed: Character Bio Localization

  • We have updated and fixed some of the localizations on character bios

Tuned: Cook’s Seek Ability Consumption

  • We have adjusted the consumption rate for the Cook’s Seek ability

  • His ability should now drain while searching for noises

  • His ability should now continue to drain while focusing on sounds

     

Tuned: Map Weighting in Backend

  • We have opened up controls on the backend to adjust map weighting

  • Example: we can now make Nancy’s House weighted above the others

  • This can help make maps come up in rotation more or less frequently, depending on setting

     

Tuned: Various Telemetry Data Events

  • Telemetry data can help the team balance the game as deigned

  • This will help us more accurately balance parameters based on data

  • We have also disabled some unneeded events to preserve performance

  • The following parameters can now be tracked more accurately

    • Specific character and specific noise trigger

    • Time spent matchmaking

    • Time spent in lobby

    • Time spent in match

    • Customization elements and popularity

    • Platform details for network error events

    • Match abandoned

    • Family disabling fusebox

    • Perk levels at match start

    • Ability levels at match start

       

Tuned: Gallows Kill XP

  • We have raised the XP earned for a gallows kill above the standard XP for an execution

  • We have added a notification for the gallows kill when earned

     

Tuned: Nicotero Saw Volume

  • We have adjusted the volume for the Nicotero Saw

  • The volume of the saw has been increased to bring it more in line with the default saw

     

Tuned: Cook Tags Duration

  • We have adjusted the Cook’s Seek ability tags duration

  • This is a reduction of the amount of time Victims will stay tagged

     

Tuned: Johnny Sprint Attack

  • We have further tuned Johnny’s lunge when attacking and sprinting

  • This brings him more in line with the other Family members

     

Tuned: Cook’s Seek Counter

  • We have adjusted the Seek ability to not detect Victims who are crouched and moving slowly

     

Tuned: Nancy’s Ability and Spotting Bonus

  • Refined the spotted a Victim bonus to be more accurate when Nancy activates her ability, to avoid potential spam/XP farm

 

Tuned: Wake Up Grandpa

  • We have adjusted the threshold for waking up Grandpa

  • It should now require slightly more noise to wake Grandpa up on the Victim side

  • Auto wake up events will still wake him up normally

     

Tuned: Johnny’s Hunt Counter

  • We have adjusted the Hunt ability to not detect Victims who are crouched and moving slowly

     

Tuned: Slaughterhouse Balance

  • We have made various changes to Slaughterhouse in order to balance the map accordingly

    • Valve pressure tanks moved upstairs and out of the basement

    • Moved valve handle pickup locations to be further from the tanks

    • Slaughterhouse building door can now have a padlock added to it

    • Added Nuggets to the Slaughterhouse building

    • Added Nuggets to the Facilities building

       

Tuned: Base Sensitivity Defaults

  • We have made minor tweaks to the base control sensitivity

     

Tuned: Prey Drive and Cook’s Seek

  • Previously, Cook could activate the Prey Drive perk by simply hovering over a Victim

  • Now, Cook will need to fully spot the Victim for Prey Drive to activate

     

Tuned: Pins and Needles Perk

  • We have tweaked the Pins and Needles perk for Nancy to be more in line with other perks that feature a percent chance to keep an item

     

Tuned: Security Pins Tuning

  • We have adjusted the Security Pins perk to only affect Cook’s padlocks

     

Tuned: Slaughterhouse Escape Volumes

  • We have brought the escape volumes in towards the cattle grids on Slaughterhouse escape gates to limit trolling

     

Tuned: Well Jump I-Frames

  • Previously, Victims could be hit multiple times on their way into a well, creating various issues

  • Now, being hit on the way into a well will only damage the Victim once and then force them into the well

     

Tuned: Adjusted Haptic Feedback

  • We have reduced the haptic feedback slightly to not feel so excessive

7 November 2023 Update - Official Patch Notes

Patch Notes

  • Fixed: Nicotero Leatherface’s Interaction Audio

    • We have fixed an issue where Nicotero Leatherface’s audio defaulted back to the original chainsaw sound during scripted interactions

  • Fixed: Nicotero Leatherface’s Chain Saw Dance Audio

    • We have fixed an issue where Nicotero Leatherface’s Chain Saw Dance audio defaulted back to the standard chainsaw audio instead

  • Fixed: Gas Station Car Exploit

    • We have fixed an exploit where players could crouch into the blue car near the tool shed on the Gas Station map

    • Players will no longer be able to enter the car

  • Fixed: Pixelated Textures

    • We have fixed an issue causing textures on skins to not load properly on some platforms

  • Changed: Player Levels in Lobbies

    • Player levels will now be hidden in lobbies

  • Changed: Party Icons in Lobbies

    • Players who are partied up will no longer display party icons in lobbies

    • Party icon is no longer displayed in the player list, scoreboard, and match results

27 October 2023 Update - Official Patch Notes

Developer Note:

In our upcoming, October 24th, 2023 patch, the following content will be available for purchase:

  • Nicotero Leatherface Premium Content: Includes the Nicotero Leatherface outfit, Nicotero Leatherface saw with unique saw sound, and Nicotero Leatherface exclusive universal execution.
  • Victim Outfit Packs: Each Victim gets one new outfit pack which includes a new outfit with 3 color swaps and 3 texture/pattern swaps to choose from for that outfit.
  • Victim Outfit Pack Bundle: Get all five Victim Outfit Packs for the price of four with the Victim Outfit Pack Bundle.
  • Slaughter Family Bloody Skins Pack: Feeling like the blood of your Victims in game just isn’t quite enough? Get the Slaughter Family Bloody Skins Pack to really layer it on. Comes with blood… lots of it. All 5 Family members Bloody Skins included in this pack.

PATCH NOTES

  • Fixed: XP for Disconnected Victims Killed

    • We have fixed an issue that caused XP to be lost if a player disconnected during the execution.

  • Changed: Match End Logic

    • Match End Logic will now check for disconnected players, rather than waiting the 10 seconds previously to end the match.

  • Tuned: XP Values for Family Actions

    • We have increased the XP earned for various Family actions and objectives to bring it closer to balance with the Victim side.

  • Tuned: Character Bios

    • We have edited and updated some of the character bios.

3 October 2023 Update - Official Patch Notes

A Patch has just rolled out on all platforms.

This patch consists of various backend stability and server fixes to ready up the title for future, larger patches.

This patch also includes the necessary changes to turn cross play back on for PC, Xbox Series X|S, and PlayStation 5 platforms.

"Once you install the latest patch, cross play will be enabled and PC will be reintegrated into the pool."

26 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: Hitchhiker Trap Exploit

    • Fixed an exploit where Hitchhiker players could use his trap to pass through walls and doors.

  • Fixed: Hitchhiker Trap Interaction Issues

    • We’ve resolved an issue where Victims would be unable to interact with gaps, crawl spaces, and other elements after stepping in a Hitchhiker Trap.

  • Fixed: Johnny and Sissy Lunge

    • Johnny and Sissy both had a lunge that was greater than other Family members.

    • We’ve adjusted this to be more in line with the rest of the Family members.

    • This should also correct the Johnny build we’re seeing used in public matches.

  • Fixed: Brightness Cheat

    • Fixed an issue that would allow PC users to adjust their in game brightness outside of accepted levels by editing game files.

  • Changed: Hitchhiker Traps at Ladder Exits

    • We have adjusted the area at the top of a ladder where the Hitchhiker can place a trap.

    • This still allows for strategic play, but will give Victims an opportunity to counter the trap.

  • Changed: Fusebox Reset

    • The Family can now turn the fusebox off after a Victim turns it on.

    • There is a cooldown applied to the switch, similar to generators and car batteries.

  • Changed: Family Stun Immunity

    • Family now has a 10 second stun immunity period after an initial stun ends.

    • There is NO stun immunity after a Family member is stunned by a Victim bursting out of a hiding place.

    • If you attempt to stun a Family member who has immunity, you will not see the prompt for Leland’s ability or a back stab.

    • If you attempt to stun a Family member who has immunity with a door slam, it will have no effect.

    • Close Encounters all vary in duration due to the individual Family members having different stun recovery times, therefore the immunity period is different for each.

  • Tuned: Tae Kwan Door Perk Levels Reduced

    • Level 1: 5 Seconds Stun Duration

    • Level 2: 6 Seconds Stun Duration

    • Level 3: 8 Seconds Stun Duration

  • Tuned: Agitator Perk Levels Reduced

    • Level 1: 1.5 Level Family Bond Reduction

    • Level 2: 2 Level Family Bond Reduction

    • Level 3: 2.5 Level Family Bond Reduction

  • Tuned: Stealth Performance in Minigames

    • We have adjusted the amount of noise generated in gathering minigames when at full Stealth.

  • Tuned: Leland Ability Stun Duration

    • We have adjusted the stun duration upgrades for Leland’s Life Saver ability.

19 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: Sissy Poison Attacks

    • This bug resulted in all Sissy attacks having a poison effect.

    • Sissy’s normal attacks will no longer have a poison effect.

    • Special Blend can still provide a poison attack only on her next strike.

    • Rubber Legs can still slow down Victims already affected by poison.

  • Fixed: Players Blocking Themselves

    • We’ve resolved an issue where a player could block themselves resulting in matchmaking issues and errors.

  • Changed: Fusebox Locations on Slaughterhouse

    • The Fusebox will no longer spawn next to the Slaughterhouse door.

    • We have replaced that with a new spawn on the side of the shed near the valve exit gate.

  • Changed: Valve Handle Spawns on Slaughterhouse

    • We’ve moved the spawn location of the valve handle on the side of the Garage to be in a more high traffic area.

    • We’ve moved the spawn location of the valve handle on the side of the Animal Pen to be in a more high traffic area.

  • Tuned: Efficient Grappler Perk Levels Reduced

    • This perk provides a % chance to keep scrap after a close encounter.

    • Level 1: 10% chance to keep scrap

    • Level 2: 15% chance to keep scrap

    • Level 3: 20% chance to keep scrap

  • Tuned: Efficient Backstabber Perk Levels Reduced

    • This perk provides a % chance to keep scrap after a back stab.

    • Level 1: 10% chance to keep scrap

    • Level 2: 15% chance to keep scrap

    • Level 3: 20% chance to keep scrap

  • Tuned: Connie Ability Cooldown

    • We have added to the base cooldown time for Connie’s Focused ability.

  • Tuned: Leland Ability Cooldown

    • We have added to the base cooldown time for Leland’s Life Saver ability.

  • Tuned: Escape Restraints Minigame

    • We have adjusted the minigame to escape your restraints at the start of a match.

    • It will now require slightly more taps to escape and the overall minigame will take slightly longer to complete.

    • Strength and Stealth still affect this minigame and players can build accordingly.

  • Tuned: 7 Player Requirements

    • We have reinstated the 7 player requirement for lobbies to launch.

12 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: Victims Trapped Collision Issue

    • Resolved an issue where Victims who are trapped then lose collision/control when trying to use a gap afterward.

    • This issue is not the ONLY issue related to Hitchhiker traps and Victims.

    • To provide additional info on additional issues with Hitchhiker traps and Victims, please use THIS THREAD.

  • Fixed: Perking Up Achievement

    • We fixed an issue with the Perking Up achievement causing it to not unlock.

    • Carry on Achievement Hunters

  • Fixed: Continue on Lobby End Screen

    • This issue was causing all active players to wait the full timer when choosing to continue to the next match, due to disconnected players.

    • This will help speed up the process of matchmaking into the next match for active players.

  • Fixed: Continue Missing from Custom Game End Screen

    • We resolved an issue where the continue option was missing from the end screen of custom games.

  • Changed: Battery Match Start State

    • The car battery will now start out on and be powered up by default.

    • This will help Family players get to the tasks at hand to set up for the match faster.

  • Changed: Respec in Lobby Option

    • We have removed the option to respec characters in match lobbies.

    • You can still edit the character loadouts and spend any unused skill points.

    • Respec will have to be done via the main menu now.

  • Tuned: Bone Scrap Limits

    • Bone Scrap piles are now limited to 3 uses per pile.

    • This is just one step in terms of balancing the scrap usage and frequency.

  • Tuned: Cook Lock Usage XP Farm

    • We have set a limiter to the amount of XP that can be earned from placing and removing locks repeatedly.

    • You will still receive the XP bonus for placing each of the three locks once.

  • Tuned: Lobby Timer Set to 3 Minutes

    • We added to the lobby timer in the last patch to give more time to fill lobbies.

    • The community generally disliked this change, and we have therefore reverted it back to the standard 3 minutes.

  • Tuned: Further Anti Cheat Tuning and Improvements

    • We have continued our work on anti cheat and are one step closer to reintegrating PC into cross play, though we are not there just yet.

    • Players encountering usage of cheats and/or hacks in public PC lobbies, please continue to report them via support.

5 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: PC stuttering on Ultra graphics settings

    • This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.

    • This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.

  • Fixed: Voice chat not working in lobbies for party members

    • This fix is for an issue where party members would lose voice chat functionality once in a lobby.

  • Fixed: XP Progression

    • This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.

    • This fix also resolves inaccurate XP and XP delays related to earning XP.

  • Fixed: Various Crashes and Freezes

    • This includes a PS4 crash related to unlocking trophies.

    • This also includes a fix for high level players experiencing a crash on the match results screen.

  • Changed: Key Rebinding

    • We’ve added key rebinding to the PC version of the game.

  • Changed: Lobbies will now launch with 6 players

    • This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.

    • Leatherface is STILL required for a match.

  • Changed: Quick Match Menu

    • We’ve moved Quick Match to the top of the menu options when looking to join games.

    • Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.

  • Changed: PC Removed from Cross Play

    • We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.

  • Tuning: EAC and Anti Cheat Improvements

    • We have made several improvements to our anti-cheat and protection from additional cheat resources.

    • We’ve also improved our tracking and logging for cheat detection and consistent future improvement.

That's everything you need to know about the latest patch notes for The Texas Chain Saw Massacre Game. We'll endeavor to keep this updated with every new patch released by the team.


IMPORTANT UPDATES -

THE BEST TEXAS CHAIN SAW MASSACRE CHARACTERS -

FAMILY BUILD GUIDES - 

VICTIM BUILD GUIDES -

MAP GUIDES -